![]() Just like the other two listed before him, Jarad has the ability to get around the commander tax, but it's a little less obvious/consistent, as you have to keep him in your graveyard instead of sending him to the command zone, and then use his ability to return him to your hand. If you choose not to go the infinite combo route, you can play Tasigur's ability very politically, and play the other players at the table to your advantage to get the cards you want from your graveyard. If you choose to go the combo route, you can generate infinite mana, dump your library into your graveyard, and then put it all into your hand, and because you have infinite mana + your entire library in your hand, it's easy to win from there. He also has access to blue, which gives you fun cards like ], ], ], and loads of counter magic. Like Karador, he can also circumvent the commander tax with dredge. Tasigur can be a very fun and political commander. If you don't want to go with combo, he can easily play as a stax/control general, sculpting the board, graveyards, and hands, and will outlast most decks in a war of attrition (since all of your stuff with just keep coming back). He also can get around the commander tax if you have enough creatures, so he's always cheap to cast! Generally, Karador (along with most dredge generals) is built with combo in mind, the most common being ] + ] + sac outlet to get all of your creatures onto the board, and then comboing from there. Karador focuses on dumping your library into your graveyard (duh) and getting value out of smaller creatures with fun ETB effects to help you control the board. One of the few dredge commanders with access to white, you get fun things like ], ], ], ], ], and much more. ![]() It makes sense with what the deck wants to do (reanimate a whole pile of creatures), is something your opponents are unlikely to have ever played against, and, most importantly, is cheap.The best dredge commanders, in my opinion (in no particular order): This is the exact level of jank I enjoy in a deck. The next thing that stood out to me are how many cards enter play as a 0/0, but receive a pile of +1/+1 counters, so instead of digging through a bunch of Walls and other *-powered creatures, I changed my Scryfall search to make things a bit more manageable and was rewarded with finding a bunch of Arcbound and Clockwork creatures. Sadly, Nethroi checks what the * equals on resolution, meaning basically anything with * for its power won't work. Its power is, * and if that * equaled 0 while it was in the graveyard, it would be one of the best cards in this deck. Lord of Extinction is a great example of this. The first thing you may notice is that, along with cards that actually have 0 power, we also have cards with "*" for their power, with the * being equal to things like Elves in play, lands you control, or creatures in graveyards. Here is what my Scryfall search turned up. If you're looking for a way to improve your deckbuilding and to find cards off the beaten path, this is one of the best ways to do so. When first theorycrafting a deck, I often find myself going to Scryfall and liberally using their advanced search option. This fella looks like a 0-power critter to me Knowing all of this, what's a Nethroi deck look like on a budget? Let's find out. Simply put, they are inefficient and there are more powerful (read: expensive) things you can be playing. Yes, you can certainly play cards like Rise from the Grave and Beacon of Unrest, but there is a reason these cards are as cheap as they are. On top of all of that, reanimator decks are not known for being budget-friendly. Nethroi may not be the most efficient and game-breaking option, but it's certainly one of the more interesting options to build around. Rise of the Dark Realms is $15 and nine mana. Living Death reanimates your entire graveyard, but does so at the cost of your current board while also allowing your opponents to do the same. Eerie Ultimatum has a much higher ceiling, but it's also much more difficult to cast. Checking out the Reanimator page shows us a number of mass reanimation spells that we can compare Nethroi with. Paying seven mana to reanimate 10 power worth of creatures is already a solid deal.
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